Fixed bugs, new stuff, and changed stuff:
Engine Upgrade to 2019.4.18f1.
New area: Area 9 & Area 10
New enemy: Serpent
Defeating the Reaper will yet again award it's achievement.
Update to Sophia's sprite.
Sophia is given an idle animation.
Null Console updated to v2.4.
Volume settings are now correctly set upon start in the main menu.
Hair color is now separate from hairstyle.
Your character should now correctly load in the inventory screen again.
After finishing the Alpha build, the player may now continue playing and even enter the unfinished areas of the game.
Pickupable items now appear as a 3D model, and have a new animation.
Update to the In-game UI.
New Main Menu.
Barriers have received new visuals.
Monster's have been given a new AI controller.
The "Sword in the Stone" secret has been retired, and the greatswords have been added to the chest drop tables.
New secret has been added to area 3.
Changed Sword's Fire & Frost visuals.
New weapon models.
New items.
Some older item icons have been updated a little.
Archer skill "Ricochet Arrows" have been changed to "Explosive Arrows".
New Archer skills: "Barbed Arrows", "Gatherer", "Contract Killer".
New achievements for unlocking one of the last skills in a skill tree.
Sorcerer skill "Entangling of Energy" has been renamed "Entangling Energy".
George the suicidal ice slime will no longer die at the start of the game. He's gotten help <3
Putting your mouse over some settings will show info about them.
Settings option to enabled/disable the experience bar. (Disabled by default)
Upgrade to the in-game settings menu.
Color picker for hair color.
Bugs we know of, but have yet to be fixed:
Due to the new AI controller, all monsters from a previous save have been reset, and are all alive again. (Same goes for Items and Chests)
Chests can't be used when looking at the lid.
Loading a save which doesn't have the achievement "Thou Art Worthy", will be awarded the achievement upon loading complete.
Console errors we know about:
Material doesn't have a texture property '_MainTex'
Note:
Voidwalker skill tree is still under development.
Some changes may not have been added, as there's a lot to keep track of. As a lot gets made before changes are written down.
Last edit: 18/02/2021 01:16 (DD/MM/YYYY)
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