User Interface:
New User Interface textures.
Titlescreen updated.
We decided to re-make our titlescreen using Unity's HDRP.
Change to potion icons.
The icons were the same, so we gave them some variety.
Inventory now shows item rarity.
Brightness Calibration added.
If your save file has no brightness setting, then you'll be referred to the brightness calibration screen, so you can set the correct brightness.
Brightness setting has been updated.
In-game feedback/bugs window.
Players can now report bugs or give feedback directly from in-game. Attaching a screenshot, your hardware information, and a copy of your save file. (No personal information)
Console error 'FormatException' has been fixed.
Console error fixed: "Material doesn't have a texture property '_MainTex'"
The Console can now ignore defined errors.
Keybindings will no longer say Mouse0, but will say LMB instead.
Arcade Mode button added to the main menu.
Play has been renamed Story Mode.
Stamina bar.
Enemies:
The Reaper should now work again.
The Reaper has been given skills it can use during the fight.
Slight AI movement tweak
All enemies have been given more Health/Damage/Defence.
Some enemies have been given less Defence
Skills:
New skill trees: Paladin, Druid.
All base skills have been changed slightly.
Bows and Melee weapons may also have skills on them.
We've updated our system to allow additional weapon skills. Although melee weapon skills work differently than ranged skills.
Skill Tree Voidwalker has been finished.
Voidwalker skill "Death's Bargain" has been finished and changed to:
"Survive an attack which would have killed you. Heal to 50% health. (One time use)"Voidwalker skill "Voidwalker" has been changed to:
"Become the ultimate voidwalker.
Chance to deal triple damage on any attack.
Attack speed increased by 15%All resistance decreased by 100%
All damage except void decreased by 100%
Enemy attacks ignore all resistances by 100%"Archer skill "Marksmanship" has been changed to:
"Pick up your bow and fight!
Allows usage of bow weapon skills."Sorcerer skill "Blessing of Elements" has been changed to:
"Willpower: +5Unlocks the full power of the staves and magic crystals.
Allows usage of staff and magic crystal weapon skills."Fixed a bug where skill "Contract Killer" required you to deal frost damage to trigger.
Learned skills are now checked internally, instead of constantly reading the save file.
Having the save file be called every time the system had to check, caused a bit of lag. So we've moved it to an internal system.
Choosing the Archer skill tree should now correctly lock the Voidwalker tree.
Warrior kill "Vampiric Embrace" now only heals when attacking enemies.
Archer skill "Sniper" has been changed slightly.
Miscellaneous:
Performance update: Destrus will no longer attempt to use as many resources as possible to increase FPS. But will instead stop using additional resources after reaching 90 fps.
Dawn yet again follows your butt, with updated following.
SFX now pause while in a menu which pauses the game.
Cinematic Cam can no longer see Dawn.
New SFX.
The player can now choose River and Ethael's name.
Debugging has been disabled by default, can be re-enabled manually.
The player can no longer fall through module 9 and 10.
The save files are now encoded.
Stamina stat, which regenerates over time.
Boxes can again drop consumables.
How long this has been an issue, we do not know.
Items:
Internal update to our Items Creator.
Item "s_flameward" has been changed to "c_flameward".
Item "wr_shia" has been changed to "wr_river".
Item "Shiny Rock" should now be able to drop again.
Bows now require stamina to shoot.
Most bows have been given skills.
New weapon skills:
Shockwave
Cause a shockwave around you, dealing
20 physical damage to all enemies around you.
Heal
Heal the wielder for 25 health.
Whirlwind
Deal 2-5 damage to all enemies around you every 0.5 seconds for 5 seconds.
Boost
Increase your Dexterity by 1 for 8 seconds.
Blood Sacrifice
Feed the blade 25 health, in return gain 2 Strength for 20 seconds.
Mana Flare
Restore 5 mana every 1 second for 10 seconds.
Freezing Blast
Freeze all enemies in place around you for 5 seconds.
(Does not apply to enemies already frozen)
38 new items:
w_blood_weeper - Dagger
w_thirsty_mageblade - Dagger
w_firestorm - Sword
w_unending -Sword
w_dusks_edge - Axe
w_retirement - Axe
w_sunshine - Mace
w_dominance - Mace
w_headache - Hammer
w_dismay - Hammer
w_treachery - Battleaxe
w_ice_infused - Battleaxe
w_darkstar_greatsword - Sword
w_darkstar_axe - Axe
w_darkstar_dagger - Dagger
w_darkstar_mace - Mace
s_dragon - Staff
s_storm - Staff
s_frostborn - Staff
s_darkstar_staff - Staff
c_doomward - Magic Crystal
c_midnight - Magic Crystal
wr_cursed_demon - Armor
wr_infernal_bloodlust - Armor
wr_hellish_torment - Helmet
wr_eternal_obsidian - Helmet
wr_trinket_health - Ring
wr_lavawalking - Ring
wr_one - Ring
wr_prayers - Amulet
wr_pure_ice - Amulet
wr_darkstar_chestplate - Armor
wr_darkstar_helmet - Helmet
wr_darkstar_amulet - Amulet
wr_darkstar_ring - Ring
b_titanium - Bow
b_darkstar_longbow - Bow
q_darkstar_fragment
Bugs we know of, but have yet to be fixed:
Due to the new AI controller, all monsters from a previous save have been reset, and are all alive again. (Same goes for Items and Chests)
Chests can't be used when looking at the lid.
Loading a save which doesn't have the achievement "Thou Art Worthy", will be awarded the achievement upon loading complete.
Having Chrome maximized over the application window, will cause Destrus to flicker.
The Torch is missing.
Projectiles cannot hit enemies right in front of the player.
The projectile spawns too far forward, this will be fixed soon.
Note:
Some changes may not have been added, as there's a lot to keep track of. As a lot gets made before changes are written down.
Skill change format: Removed Added
Last edit: 27/06/2021 17:52 (DD/MM/YYYY)
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