Game
Bomb On The Run 2
5 years ago

UPDATE:

The game is postponed until further notice due to lack of coding ability needed to get even the basics working in the engine. I have also lost the motivation to continue the game for now.




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This is so early in development, I haven't even decided on a title yet!

https://gitlab.com/Infinity48/untitled-platformer

New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.

Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)

Another peak at the game. I will stop these for a while after this one.

New progress update on BOTR 2!

The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master

Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.