Fixed A Bug Where In Level 1 If The Player Failed A Computer In A Certain Room While On Top Of A Chair, It Would Completely Screw Up The AI's Roaming Until It Sees The Player
Fixed A Bug Where The "Press P To Skip" UI Would Not Go Away Until Going To A Different Level If The Player Listened To The Entire Story Line Audio
Level 2 Is Now Out!!!!!!
Next up
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?
This is a small look at the new remastered version of Flee The Facility, I wasn't lying when I said it would have improved visuals, also the levels will be way less harder on your CPU than it was before, read the article if you wanna know something scary.
It looks like you guys want this to be a name your price game.
A small look at the next level. Hope you like how this looks.
Just got tagged by @GarryGabbage
& I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.
Just finished making this game page for FNAF VR The Inner Reels, & I'm releasing this screenshot I took while working on one of Bonnie's levels, I present, Bonnie conga line. Note: This will not be in the final game, this is just for programming purposes.
It's Coming Soon
Don't enter the bathrooms.
Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.
This is a comparison Image from lowest graphics setting to highest graphics setting
Side Note: there is no RayTracing in this comparison image or the game itself










0 comments