Game
Don't Fall Through

10 months ago

UPDATE:


~Well, I know I've been away for a while but I had to take time to regulate my health, mentally and physically.

~I know in the last update I said the graphics were finished but this project is going to take a different course some of you may not like.

~I am adding new stuff, such as lockers to find bandages, medication for certain thing, ammunition, and other essentials. Oh, and of course, you will be able to hide in them



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FINAL LIGHTING SETTINGS FOR LEVEL 0

Clouds now respond to sun light via Ambient Occlusion.

There is some really hardcore processing power going into this, my brain and computer are both suffering.

GRAPHICAL CHANGE?

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

I might suck at coding, but Maybe this game won't turn out bad after all

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

A little bit of a lag fest never hurt anybody. (I hope)

This explains how development is going: