Game
Don't Fall Through

11 months ago

UPDATE:


~Well, I know I've been away for a while but I had to take time to regulate my health, mentally and physically.

~I know in the last update I said the graphics were finished but this project is going to take a different course some of you may not like.

~I am adding new stuff, such as lockers to find bandages, medication for certain thing, ammunition, and other essentials. Oh, and of course, you will be able to hide in them



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I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

GENERATION:

Texture changes.

FINAL LIGHTING SETTINGS FOR LEVEL 0

Realistic eyes on these models actually look kind of eerie.

Fixed the eyes.

This explains how development is going: