Game
Don't Fall Through

4 months ago

UPDATE:


~Well, I know I've been away for a while but I had to take time to regulate my health, mentally and physically.

~I know in the last update I said the graphics were finished but this project is going to take a different course some of you may not like.

~I am adding new stuff, such as lockers to find bandages, medication for certain thing, ammunition, and other essentials. Oh, and of course, you will be able to hide in them



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Currently in the process of retargeting animations to this new skeleton.

--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--

I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?

--PS: Sorry for the weird cropping--

GENERATION:

CHASE MUSIC:

I gave Hello, Neighbor: Decent Into Madness a more realistic, less saturated style as this fits the old art style more than the overly saturated lighting. The previous style in my last post fit the Wacky, Zany style of Hello Neighbor and Hello Neighbor 2.

Auto Exposure Test.

ANIMATION TEST

There is some really hardcore processing power going into this, my brain and computer are both suffering.

The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry

INVENTORY TEST HUD:

PS: Sorry for lag mid video