Here's an extensive look of how the next alpha will be, not completely polished, but I haven't seen any bugs from the generation manager so far.
6
Next up
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
There is some really hardcore processing power going into this, my brain and computer are both suffering.
FINAL LIGHTING SETTINGS FOR LEVEL 0
GRAPHICAL CHANGE?
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
UPDATE:
Auto Exposure Test.
It's a feature, not a bug.
UPDATE:
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