Here's an extensive look of how the next alpha will be, not completely polished, but I haven't seen any bugs from the generation manager so far.

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FINAL LIGHTING SETTINGS FOR LEVEL 0
There is some really hardcore processing power going into this, my brain and computer are both suffering.
I might suck at coding, but Maybe this game won't turn out bad after all
Think I might have made an ARG by accident
Clouds now respond to sun light via Ambient Occlusion.
UPDATE:
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
GRAPHICAL CHANGE?
Terrain!! Textures not by me
A little bit of a lag fest never hurt anybody. (I hope)
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