Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
A little bit of a lag fest never hurt anybody. (I hope)
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1
It's a feature, not a bug.
New Inventory background
Third Floor recreation using brush tool.
GRAPHICAL CHANGE?
SillyRun.gif
PS: Not just a meme post, this is a WIP animation based on the HN2 animations
UPDATE:
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