Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
DitheredBall.png
Fixed the eyes.
There is some really hardcore processing power going into this, my brain and computer are both suffering.
I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.
This explains how development is going:
UPDATE:
I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
Texture changes.
2 comments