Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
Explanation:
There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.
Fun Fact:
This is the same engine Lethal Company is made in
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
Think I might have made an ARG by accident
GRAPHICAL CHANGE?
First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)
I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.
The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.
UPDATE:
Clouds now respond to sun light via Ambient Occlusion.
Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it
This explains how development is going:
GENERATION:
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