Game
Don't Fall Through

1 year ago

FINAL LIGHTING SETTINGS FOR LEVEL 0


Explanation:

There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.


Fun Fact:

This is the same engine Lethal Company is made in

1


2 comments

Loading...

Next up

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Think I might have made an ARG by accident

GRAPHICAL CHANGE?

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.

The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.

Clouds now respond to sun light via Ambient Occlusion.

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it

This explains how development is going:

GENERATION: