Game
Don't Fall Through

6 months ago

FINAL LIGHTING SETTINGS FOR LEVEL 0


Explanation:

There are still a couple of tweaks that need to be made, but it's getting there. Tell me what you think.


Fun Fact:

This is the same engine Lethal Company is made in

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GRAPHICAL CHANGE?

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

I gave Hello, Neighbor: Decent Into Madness a more realistic, less saturated style as this fits the old art style more than the overly saturated lighting. The previous style in my last post fit the Wacky, Zany style of Hello Neighbor and Hello Neighbor 2.

There is some really hardcore processing power going into this, my brain and computer are both suffering.

GENERATION:

CHASE MUSIC:

The old textures, for the landscape, were meant to be replaced; they usually had odd resolutions and I didn't like how all of them had to use the same normal maps so, I replaced them with 2K variants as they looked a whole lot better. Had to repost, Sorry

Auto Exposure Test.

ANIMATION TEST

--NOTE: I'm switching the format up, I think my previous format was a little too weird for me to keep doing--

I decided to give HNDIM a graphical overhaul! Tell me what you think. Should I keep it?

--PS: Sorry for the weird cropping--