Updated designs warrant updates to the game's sprites as well!
The graphics our latest demo used were over 2 years old, so it was high time for one last change!
The new sprites are bigger, more fluid, expressive, colorful, and simply look better!#Varminal
Next up
Tomorrow.
We spent some time further polishing the battle system, and are ready to show off another enemy and it's first attack. Due to the slimy bodies of the Goouls, a certain counter works better than others!
THE FIRST BUILD OF OUR MARIO & LUIGI-INSPIRED INDIE GAME IS HERE!
Three playable short battles which include all the features we've shown off so far!
It's already available to our 15€ tier Ko-Fi members!
Support us to get it now! https://ko-fi.com/animalrpgdev
2022 vs Now... #Varminal #IndieDev #RPG #MarioandLuigi
The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!
The difference is night and day, isn't it?
It's finally out! After many months in the making, we finally have the battle system build polished and ready for a public release! A playable proof of our hard work, that you can enjoy while waiting for Mario & Luigi: Brothership😉
To continue development of our Mario & Luigi inspired Indie Game, we really need help with funding.
As such, we decided to launch a Ko-Fi! Any support is appreciated, and we offer small rewards for it! More info below: https://ko-fi.com/animalrpgdev
In our efforts to further spice up the Mario & Luigi combat, some enemies that react differently to specific counters, can then bounce off other enemies too! Here's one example, which was also our way of including the green shell bros. move in spirit!
To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!
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