Hello people, today i would like to update you on a few things about my games & just me in general.
New Year, New Me.
Nearing the end of 2022, i felt i was slowly lacking a direction in terms of game dev ideas and my many projects, but after many things, i felt my direction was not only restored, but stronger than ever.
One of the things is now a strong urge to make truly unique games, ones that 2022 wishes it could have(i didn't like 2022 for gaming and truly enjoyed 1 game only).
Another thing was watching a certain developer's videos about many working ideas he got(if you saw my post before, you know who it is).
So with these 2 points for me, i have my new drive for game making, and been changing up my ways on how i tackle projects.
These changes include:

For this one, i sorta been having trouble with stuff like money, knowing what i need help with exactly, etc.
But after countless times of myself debating with...myself, i decided i'm gonna try to start biting the bullet on asking for help on projects i been meaning to make for a bit.
As for when i'll start giving out roles i need, that is still a bit up in the air a bit, but i will be trying to open up on all that sort of stuff as time goes on, so stay tuned!

So schedules, i'm sure those are known to be my weakest trait on...basically everything.
But like most things that have been changing, i will be attempting to break through this big anxiety wall of mine to make sure you all know when stuff gets done.
2. Tech Over Progress Report

Quite a few things have been getting updated for this, and i would like to share it with you all.
First here is some animations for jaxson when in battle mode(finally stepping out of placeholder sprites woo!)

Drawing for this has been quite a timely process, and it has drained me quite a few times, but they're finally getting added slowly more and more, hope to have it fully done eventually.
I have drawing so much that my skills have sort of been evolving, and it's been making me want to redesign certain designs for feeling...a bit off.
Now that in and of itself is hasn't been to drastic on time i find, it's pretty small for changes, and for one of them, here's techy's new design.

The story has been evolving ever since i written it down in-depth more, and it evolved enough to where i feel techy had to change for his character sake.
To lightly go into techy's character
"Techy is an ai designed specifically to corrupt & destroy the netics"
For that, i decided on still sticking with the earlier goal of "innocent design for a computer virus" but also didn't want it to be too subtle for the players to get the idea he wants to help you wipe out the netics.
Feel free to leave input on techy's new design in the replies.
Anyways that's about iIi1-


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-see you all next time for more updates!
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