Game
Megaman Ancients
3 years ago

Updates from the last to now:

- Input handling

- UI

- More story/game beat blockouts

- Updates to code structure

- Trying to figure out how the hell to do the rest of this

https://youtu.be/VcFMlbddq0M


Megaman Ancients Checkpoint 01 05 23
Programming systems isn't sexy till you start seeing things work togetherUpdates:- UI system added- Story sytem added- Blocked out more story/game beats
https://www.youtube.com/watch?v=VcFMlbddq0M


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I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[

I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:

Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

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A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

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