Game
Project Atral: The Riddle of Durendare
3 months ago

Updates in mid of september 2025.


Story

  1. New asset and ghostly hoofshoe to find.

  2. Two new voicelines with subtitles added.

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Sound

  1. Doubled sounds or echoes should not happen anymore, when voicelines are played.

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Interface

  1. Resized the interface. It takes less space now.

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Gameplay

  1. Added "Ghost Light" to Mikhal. During night, it enhances the view, because the nights can be quite long.

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Collisions

  1. Fixed the stable collisions... which seemingly caused the riding arena collisions to break.



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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

A few behind the scenes pictures for you, if you're curious.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.