Game
FNaF World XL
9 years ago

Updates on Test Build 1.1


The last few teasers were probably vague, so it’s probably best that I give more concrete details.

As of right now, the framework for the party system is coming together rather well. It’ll include a preview of the character, as well as a showcase of their skills. Also, you can now select 8 characters and the game will remember the choice. (Well, as long as the game is open. Still haven’t tinkered with saving.)

I’ll be trying to assemble a proper battle system soon. If it works, it’ll be included next update. If not, I’ll save if for a later update.

For final details, I’m hoping it’ll be ready to drop within the coming week.

That’s about it for now. ‘Till next time!



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...