Updating the link to Version 5 of the demo: https://drive.google.com/open?id=18GlxOopPMX0JHE5Yr-5NjAcROJDWbjG9
It's not complete, but it features a new intro, several endings and the first wave of HUDs and menus entering into the game. This was the last build made from 5 years ago
Next up
Profit Motive: Character Art Preview Hereβs some new character art that will be featured in Profit Motive Version 5.0, scheduled to be released next month: -Sage
Profit Motive: New Character Art Hot off the press! -~-
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.










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