Game
Susurrus
4 years ago

*** UPLOADED v0.1.1 ***

- Fixed a hole in the Cargo map that the player could fall through

- Bumped up the volume of the ambient audio, which was so ambient it couldn't be heard :D




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DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Devlog 14/14 #advjam2020

Well that was an intense couple of weeks. I had to cut so much from my full design of the game to make the deadline, but I think it still makes narrative sense, if a bit clunky at the end.

Hope you all enjoy it!

Just started on some quick lighting tests - first image is unlit for reference

My last few months of work...

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)

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August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

Devlog 7/14 #advjam2020

- Game flow logic is finished, and tested - you can debug run through the whole game :D

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- It's starting to look like a game!