Game
Susurrus
5 years ago

*** UPLOADED v0.1.1 ***

- Fixed a hole in the Cargo map that the player could fall through

- Bumped up the volume of the ambient audio, which was so ambient it couldn't be heard :D




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August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

Just started on some quick lighting tests - first image is unlit for reference

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)

My last few months of work...

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

Devlog 10-11/14

- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!

- But I think I should make it before the deadline

- Also done some lighting work

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)

Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now