Ok, recently Exorium mentioned some issues with the game running out of memory, But recently he noticed something. For some reason, in his laptop, when running the game, each time an animation is running for the first time, it adds memory usage, on the other hand, on his desktop, that doesn't happen, the dream-night frame starts with a consumption of 1.6gb/4gb and stays there. It seems that this issue is caused by external device reasons. We have no idea if it is a hardware or a software issue or both. He says that he will try to optimize the animations in order to allow more devices to run the game, but we can't guarantee that it will work on any device. We are so sorry if when the game eventually releases you can’t play it because of this. We hope everyone understands this. Have an nice day.
Next up
The Past Must Be Revealed!
Re-Doing the entire floor 1 (exepting the office) for the grand finale.
Stay Tuned ;P
Protocol "T" Status: Failed. Protocol "AWAKE" Status: Executing.
So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one
Retextures by my friend: @MeikoHiya
Say Cheese!
10 years of Fangames ❤️
Torture Containment Area - Underground Facility, Floor 1.
Dream Night 60% done!
Release vercion of the game 70% done!
(For reference, the alpha was just 30% of the final release and a 20% of the full game with future updates)
Stay Tuned
The search for New Horizons begins tomorrow... At 16:00 EST (New York Time) https://www.youtube.com/watch?v=fro7ud7hRqo
Happy Birthday FNaF!!! This is an amazing day for not only FNaF is celebrating its birthday but also it is now a DECADE! To celebrate this evet we have which might be the last annoucement before 1.0 Release.
Main beta testing is DONE! Trailer Soon....
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