Game
Flag Quest
11 years ago

V.0.1.10.0


This month has gone quite well,

I have added breakable Doors which also stop slimes from navigating through them.

Containers can now (optionally) contain things (eg. Breaking a Vase might release a heart).

And I have actually added a level that might make it into the final game. (last level for the moment).

My plan for next month is to move to V0.2.0.0 which means I will be adding an overlay prior to moving which highlights the proposed path the player will take when moving.

And I suspect this might take me a while so this will be my only addition this month.

I hope you enjoy the updates this month.

James



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

So here's the first of the zodiac signs i will make for the next weeks.

Microsoft Windows XP Unprofessional (windows logo prototype)

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Explosive domino effect

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!