Gameplay Changes
Capturing Magic and Flash Counter now require Energy. Each action uses up one section of the new Energy bar. The
bar refills itself when the player is idle (stadning still or walking)Captured enemy projectiles give the player 2 Ammo instead of 3.
Maximum Ammo reduced from 9 to 8.
Player can no longer cancel hitstun animation by trying to Capture or Return Fire.
Functions of X and C keys are swapped.
Elemental weakness damage increased from 4 to 6.
Flash Counter damage decreased from 6 to 4.
Enemies can no longer be hit after being defeated or when knocked down from a Flash Counter.
Enemies receive more knockback from being hit with their weakness.
Added Killer Bunny of Indolence. Appears if the player idles between battles for too long. The Bunny is invincible
and always kills the player in one hit.Score counter removed.
Asset Changes
New HUD that displays new Ammo and Energy bars and the Action performed by the C key (Flash Counter or Capture
Magic).Various graphical and audio improvements for a better gameplay experience.
Various graphical fixes.
New “Super Game Boy”-style feature: press F5 to cycle through different colour palettes; F6 to toggle between
grayscale palette and colour palettes.
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