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Soul OPs: RETRO Boss Rush ANNIVERSARY

8 months ago

V0.0.2 HAS RELEASED!!!!!!!!! BUG FIXES!!!!!!! SAVE FIXED!!!!!!! U NEED 25 COINS TO SAVE YER FILE!!!!!! YAY!!!!!!!!!! HARDMODE NERFS!!!!!! YAY!!!!!!


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NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3

Compressed hardmode down from 16 waves to 10. The games obviously not gonna be finished in time so the best I could do it atleast get to wave 5 by 2027

Yo mans i do NOT have the time to work on this side game. weeks of work usually equal 1 minute of gameplay and the gameplay itself is pretty ahh. Maybe someday but not today

v6.8.15 is out... now I have to go back to working on that stupid sans game uaghhhh

Shoutout to advanced soul ops boss rush bruh the dialogue they make sometimes CANNOT just be a coincidence first it was horror's 'adsnfjklasbdflaf' thing and now i js found out error talks about 'reading the fine print before joining anything'

UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!

This is only the first 20-ish seconds even tho the full thing is 79 seconds long WE are cooked https://youtu.be/kOkoJDbf6wc

lowkey already lost motivation again like if i wanna play soul ops im going to play asobr bruh this games useless if theres something better out there

Nightdust + Shattered Dream design brainstorming... These are NOT the final designs but theyre like halfway there. Bosses wont appear for like an update or two tho

https://youtu.be/6uQCpcIHxYE Pestidust's movement is different from the others ooooo he has intelligence ooo (i need to remember to add freezing for this guy lol)