Game
A Week at Shady's Remastered
23 days ago

V0.1.2


Noticed the mini jumpscares on the cameras were slightly delayed so now they load at the start.



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I've officially begun work on the actual gameplay of AWAS2R!

Started working on the cameras, but I haven't actually added any yet.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

MOVE OUT OF THE WAY

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.