Fixed a grammar error with Withered Foxy's Aggressive buff (there were 2 periods at the end)
All values and flags from characters that get deactivated by Fredbear and Nightmarionne are reset to when they activate to avoid certain characters that are stalled by them not being able to spawn for the rest of the night (from my eyes it shouldn't affect gameplay too much)
Better spacing for characters on the menu (it is more consistent)
Nightmarionne's spawn timer for lower AIs has been buffed (the max modes don't need to be reverified for this)
Nightmare Foxy's mini-jumpscare also has the Quiet Jumpscares effect (it is quieter if the toggle is enabled)
Fixed an issue where if Fredbear or Nightmarionne activated, Phantom Freddy's attack would stop (it shouldn't matter)
Removed unnecessary Withered Foxy assets (they were going to be used for an old mechanic but that got scrapped and replaced with the current one you see in-game)
Next up
I'm ready. For real this time. Welcome back LOCKJAWED FROM THE DEAD.
The GameJolt page has finally hit 100 followers!
Thanks to everyone for your continued support for this series of recodes, v1.3 of TRTF 2 CR is going real good, it's still gonna take a while to release but I'm confident y'all will really like this.
What an embarassing comment. I only ever used ChatGPT for this series ONE time, and that was for a Dug rework for 1.3. After that, I never used ChatGPT for this series again. Most of the ideas either are my own or came from my friends.
Stylized Mangle (Broken ver)
how did bro get here
Spooky kids
They've moved...
Only one remains to be put into the creation...
Who do you think it is...
Sorry Trash & the Gang, but y'all are going bye bye. Everyone welcome The CTF Gang!














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