Game
Five Nights at Freddy's 4: Ultra Custom Night
6 months ago

v1.0.7


  • Fixed a bug with Nightmare Foxy still being there after a Molten Freddy attack during Fredbear/Nightmarionne

  • The perspective now has a transition from completing zooming out to zooming in (i dont know if this was a good idea :skull:)

  • Grind Mode will now skip my intro screen

  • The frame titled "Splash" has been renamed to "Intro" in the MFA (its pointless but ill have it here anyway)



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bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying

They've moved...

some progress ive made during my work with this as of rn

the characters in monochrome are the ones not programmed (all of the secret characters being color isnt gonna be whats there in the final game, just screenshot thing)

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

how did bro get here

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

DOWN BELOW

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao