Fixed a bug with Nightmare Foxy still being there after a Molten Freddy attack during Fredbear/Nightmarionne
The perspective now has a transition from completing zooming out to zooming in (i dont know if this was a good idea :skull:)
Grind Mode will now skip my intro screen
The frame titled "Splash" has been renamed to "Intro" in the MFA (its pointless but ill have it here anyway)
Next up
And today, Phantom Freddy's mechanic is revealed.
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
Did you miss this game? I know. I've left it to rot for months now.
But just recently, I finally got back on the MFA and went to work on this.
And I finally beat ITTD VHM.
Now, I can finally present FNaBP 2 Custom Night v1.1.
Today, I reveal Freddy Fazbear's mechanic.
Fun Fact: Originally he was the same as OG UCN with power generator making him more aggressive but that wasn't gonna be fun to play with in my eyes so yeah
Nostalgia-Bait Springtrap
And today, I reveal Old Man Consequences' new mechanic.
This is probably one of the most interesting ones so far, cannot wait to reveal all of the others!
beta testing stage has advanced to v0.3. only 5 more characters and then this game will be out after some more beta testing.
(new characters programmed for this build are nightmare bonnie and chica)
next plan for ais is wfoxy and then nfreddy
This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!
The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao





















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