Game
FIGHTER-SPACE II
5 years ago

v1.1.0 - A Big One


This might be the biggest update for FS2 yet - and probably the last for a long time, if not indefinitely. After accumulating a long list of bugs, balance issues, long-term technical problems, and missing features, I finally decided to hammer them all out. There are the most major changes.

  • The WebGL Input bug, which has been haunting me for nearly 2 years, has finally been fixed. So now there’s a browser build!

  • Finally figured out a way to implement Xbox 360 Controller rumble for nearby explosions and damage using XInput.

  • Added flares and glows and other light effects to make the graphics look more fancy!

  • Refactored and rewrote a ton of code, generally improving the inner workings of the game.

  • Reduced the game’s size.

  • Tweaked, adjusted, and balanced every ship and ability at least a little. Some abilities were completely rewritten from scratch.

If you care to continue reading, I’ll put the official change log straight from the Read_me.txt file here.


1.1.0 - 2019-05-14

Added

- New WebGL build! (more details in Fixed)

- Xbox360 Controller rumble on nearby explosion or death (implemented XInput)

- Screen fade when loading new game

- Particle effect for Flame Wheel ability

5d09130596e8a.png

- Particle effect for Warp Speed ability

- Lens flares to most explosions

- Lens flares to certain engines

5d0913066c925.png

- Lens flares to certain abilities

5d09130708852.png

- Glow to Phasers

- Center of mass for each ship

- Option to control asteroid quantity (None, Few, Some, Many, Lots, Most)

Changed

- Unity intro color to black

- Dumb Bombs to bounce off walls

- Completely redesigned Pixel Missile movement

- Phaser to only go to the edge of the object it is hitting

- Completely redesigned explosion positioning system of objects with continuous damage

- Massive code refactoring

- Phasers to do more damage

- Phaser explosions to spawn on the edge of the target and move with them

5d09130781d46.png

- Photon Torpedoes to look smaller

- Photon Torpedoes to be able to be any color

- Photon Torpedoes to have an improved explosion

- Rent-a-prise to have a faster turn

- Sharpcruiser to have a faster turn

- Sharpcruiser to have a wider Tractor Beam

- Sharpcruiser to have more accurate Turbolasers

- Sharpcruiser to look a little sharper

- Black Widow to have a slightly faster turn

- BARB Fighters to have more health

- BARB Fighters to have a larger death explosion

- BARB Fighters to have a completely new autopilot system

- BARB Fighters to avoid asteroids

- Tractor Beam to have a stronger pull

- Shurikens to deal damage faster

- Shurikens to have a longer lifetime

- Shurikens to have rough physics material

- Shurikens explosions to spawn on the edge of the blades

5d0913086a705.png

- Shurikens to automatically destroy Asteroids

- Shurikens to drift toward nearby enemies

- Shurikens to add velocity in the direction they are already going, so they can bounce off things and curve their trajectory

- Nukes to be renamed Dumb Bombs

- Dumb Bombs to have a longer lifetime

- Dumb Bombs ability to support more spawning points (not implemented in any ship yet)

- Bombs to be renamed Mines

- Turbolasers to do less damage

- Turbolasers to be thicker and more visible

- Warp Speed to only be stopped by physical colliders

- Warp Speed to cause the ship to take increased damage

- Disruptor Laser to do less damage

- All ability descriptions to be up-to-date

- All ship colliders to be more accurate

- Arena camera to have wider zoom when no players are left

- Arena camera to have closer zoom in close combat

- Arena walls to be less bouncy

- Asteroids to still bounce off Arena walls

- Health and Ammo systems to be float-based

- SecondsPerDamage system to be DamagePerSecond instead

- Explosion system and damaging system to be separate in damaging scripts

- Ship movement to use physics-focused FixedUpdate

- Credits to be up-to-date

- Texture size to be smaller to reduce WebGL build size

- Discord RichPresence info and pictures

- Adjustments to secret content...

Fixed

- Flame Wheel placement

- Warp explosion positioning

- Turbolasers having no inaccuracy when there is no selected target

- DamagePerSecond system not working on several objects of the same type

- Explosions for ability collisions with Arena walls

5d091308e3cd6.png

- Noises from explosions not continuing after explosions end

- Arena walls being blurry

- Background star movement (had this bug for a long time but didn't know it)

- Camera positioning system for multiple players

- Camera positioning with no players

- Map size not matching camera size accurately

- Ship and Abilities Info menus text box sliders not resetting when a new block is selected

- Menu EventSystem not auto-focusing on first button in a menu

- Quit button behavior for all platforms

- Setup menu block ship sprite sizing

- Pause menu size not matching screen resolution

- WebGL controller and keyboard input issues (been working on that bug for years)

- WebGL DLL conflict




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