-New Lockjaw Jumpscare
-Updated Title Screen + Original 8-bit Title Music
-The Dungeon now has the cinematic Aspect Ration (21:9)
-Made Funtime Foxy’s run slightly slower + Modified animation
-New Ending Graphics
-New ambience in the intro sequence and ambience in the dungeon.
-Removed the Ending Minigame’s music in place of Spoopy ambience.
-Made the Ending Minigame more Spoopy
-Updated Flash with new color effect.
-Text Changes color on the character screen based on their main color
-More various compression.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
Why walk when you can jump?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Explosive domino effect
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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