Game
Captured
9 years ago

v1.2.0 UPDATE


  • Due to popular demand, it is now possible to distract Damien even after he has already started chasing you. HOWEVER, in order for the distraction to be effective, there must already be some distance between you and him. He cannot already be close enough to sense that you are still in front of him. (I had to add this rule, as I feel that allowing the player to simply throw an object at any given point to immediately be rid of him, every single time, would pretty much eliminate all difficulty.)

  • A few more destructible objects have been added, and the proximity at which objects will be associated with you when broken (giving away your location) has been slightly increased.


Also, to address the accusation I keep seeing everywhere - No, Captured was not inspired by the movie “Don’t Breathe” (a movie I have yet to even see). The creation of this game started long before that movie came along. If you want to know the truth, the concept of Captured was actually partly inspired by “Amnesia: Justine”. Then later in development, the “Saw” movies, with the addition of other victims. (Originally, there were no other victims. Just you and Damien.)



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

An infected room from the second part of Cybel ! Are you up for some cleansing?

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)