Game
Mindhive: Wilds


10 months ago

v1.3 - "Wilds+" update is finished and now available!

(Changelog attached)


This update focused on improving many aspects of the game, adding more detail, adding more quality of life improvements as well as a lot of visual changes. This is the biggest update so far!

Added

  • An all new hud! Which will also appear in battles as well!

  • The game should now look better across all displays as we are trying to switch the game to full HD.

  • Whenever entering a battle with a boss, there will now be a popup displaying "Showdown!"

  • About 5 crafting recipes have been added, from energy shots to armor.

  • A skull will now appear next to mini-boss enemies (ex; dorge, jelly abomination)

  • Guide Signs have been added across Melbourne.

  • You can now generate a random character at the start of the game.

  • Added snow in Thaylenn that you can melt with a cooker to get water bottles.

  • Seasides, lakes and rivers will now emit water noise in their proximity.

  • Town guards now turn on their flashlights at night

  • Most npc's wandering at night now carry flashlights

  • More lights have been scattered around

  • Coffee makers are now purchasable for Mountain Homestead and Warden.

  • New town

  • New mining system and ore veins!

  • A new quest has been added, which has been put into the new "The Frosted Crab" Inn's job board.

Patched

  • Fixed tons of Collision bugs

  • Fixed a bug regarding some events triggering "Jashra/Dog has learned X" even if they were not in the party

  • Fixed some errors regarding sound effects that were removed in v1.2

  • Sword Rush Skill now costs 100 instead of 60 (This is to prevent higher damage weapons dealing an absurd amount of damage)

  • It will no longer rain in Windview Valley Cavern

Polished

  • The HP and MP hud elements are now transparent.

  • Melbourne Spire now has battlebacks that match the theme of the current floor

  • Upon crafting you can now specify how much of that item you want to craft

  • When you obtain all items for a recipe, it will now be automatically unlocked

  • All crafting recipes now have their icon displayed next to their name

  • The intro now has sound effects, flashing and a background

    And tons more...



0 comments

Loading...

Next up

Mindhive: Wilds v1.8 is here and it brings... weapon modifiers?

Here's a look into the Gamemode selection screen arriving in v1.9!

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

The v1.9 main menu has been overhauled and works better with the game resolution.

Which game from last week's Summer Game Fest are you most excited to play?

Tell us in the comments below!

(You can see all the games in the article)

It's been a long year!

Here is a comparison of v1.0 to v1.7!

BIG NEWS! As highly requested by the community Trophies and the new "Trophybook" are arriving in v1.9! I am hoping to have at least 15+ trophies upon release of v1.9

@balmut is a Jolter to Watch and game dev making a game about building a town for goblins! Follow @balmut before the quest ends on June 17 and you'll get Coins!

Introducing the LANDMARK journal arriving in v1.9!

Upon arriving at certain locations you will discover that landmark and can read about it in your landmark journal which will be accessible in any of your purchased homes!