This update focused on improving many aspects of the game, adding more detail, adding more quality of life improvements as well as a lot of visual changes. This is the biggest update so far!
Added
An all new hud! Which will also appear in battles as well!
The game should now look better across all displays as we are trying to switch the game to full HD.
Whenever entering a battle with a boss, there will now be a popup displaying "Showdown!"
About 5 crafting recipes have been added, from energy shots to armor.
A skull will now appear next to mini-boss enemies (ex; dorge, jelly abomination)
Guide Signs have been added across Melbourne.
You can now generate a random character at the start of the game.
Added snow in Thaylenn that you can melt with a cooker to get water bottles.
Seasides, lakes and rivers will now emit water noise in their proximity.
Town guards now turn on their flashlights at night
Most npc's wandering at night now carry flashlights
More lights have been scattered around
Coffee makers are now purchasable for Mountain Homestead and Warden.
New town
New mining system and ore veins!
A new quest has been added, which has been put into the new "The Frosted Crab" Inn's job board.
Patched
Fixed tons of Collision bugs
Fixed a bug regarding some events triggering "Jashra/Dog has learned X" even if they were not in the party
Fixed some errors regarding sound effects that were removed in v1.2
Sword Rush Skill now costs 100 instead of 60 (This is to prevent higher damage weapons dealing an absurd amount of damage)
It will no longer rain in Windview Valley Cavern
Polished
The HP and MP hud elements are now transparent.
Melbourne Spire now has battlebacks that match the theme of the current floor
Upon crafting you can now specify how much of that item you want to craft
When you obtain all items for a recipe, it will now be automatically unlocked
All crafting recipes now have their icon displayed next to their name
The intro now has sound effects, flashing and a background
And tons more...
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