Game
Hello Neighbor: Hidden Spirits
1 year ago

v2.0.4
Fixed the performance issues when you swap quality settings. Turns out when we switched to Unreal 5.4, all the shaders reset and I forgot to recompile them all, which was causing all that lag.
Update will be rolling out within an hour.




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

This will be a real feature in the game

You will be able to do this

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

Main Map Progress.

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

Trophies are now implemented :)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Added proper window jumping and swearing when the Neighbor is in hunt mode

In the next update, you can expect to find loads of secrets and... lore????? >:)