Next up
Extra details for upcoming boss fights for TMA: TFG. Each room has its own design for each one of these guys.
I beg you would love the environments of these.
Currently in the works.
For the first time, I pulled off a simple ray casting effect. I got a bit of help from ChatGPT because I use it as a learning tool, so I'll be learning more on how to do tricks like this.
This was inspired by the intro cutscene from Mega Man X3.
I know a lot of you guys love to listen to music, so TM-Attraction welcomes you the Sound Test screen.
I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.
There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.
So, apparently, TM-Attraction: TGF is broken on Microsoft Edge. I haven't changed anything in the game, either.
Though, it still works on Opera GX, so just letting people know. Use different browsers if you're playing this.
There is a special song I want to put in for phase 4 of the final boss, but it's 5 freaking MB.
Holy shoot, K&F VG 3 will probably over 100 MB total.
Be sure to clear out your RAM first before playing this game once the final release comes out.
I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.
UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.
Also yeah, new scene.
Pretty strange that some portions of the game have no voice acting to some extent.
I'm 90% sure other people skip a lot of dialogues because of how unfathomably HUGE this game is.











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