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π™π™šπ™˜π™-π™ˆπ™–π™œπ™žπ™˜π™–π™‘ π˜Όπ™©π™©π™§π™–π™˜π™©π™žπ™€π™£β„’ - The Magical War Collection
1 year ago

v3.1 is released. Everything should sound and work just fine.




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Extra details for upcoming boss fights for TMA: TFG. Each room has its own design for each one of these guys.

I beg you would love the environments of these.

Currently in the works.

For the first time, I pulled off a simple ray casting effect. I got a bit of help from ChatGPT because I use it as a learning tool, so I'll be learning more on how to do tricks like this.

This was inspired by the intro cutscene from Mega Man X3.

I know a lot of you guys love to listen to music, so TM-Attraction welcomes you the Sound Test screen.

I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.

There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.

So, apparently, TM-Attraction: TGF is broken on Microsoft Edge. I haven't changed anything in the game, either.

Though, it still works on Opera GX, so just letting people know. Use different browsers if you're playing this.

There is a special song I want to put in for phase 4 of the final boss, but it's 5 freaking MB.

Holy shoot, K&F VG 3 will probably over 100 MB total.

Be sure to clear out your RAM first before playing this game once the final release comes out.

The 3rd entry's thumbnail is too bland, so I redid the whole thing.

I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.

UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.

Also yeah, new scene.

Pretty strange that some portions of the game have no voice acting to some extent.

I'm 90% sure other people skip a lot of dialogues because of how unfathomably HUGE this game is.