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4 months ago

Extra details for upcoming boss fights for TMA: TFG. Each room has its own design for each one of these guys.

I beg you would love the environments of these.




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Currently in the works.

The first TMA game just received an update (v2.64).

For the first time, I pulled off a simple ray casting effect. I got a bit of help from ChatGPT because I use it as a learning tool, so I'll be learning more on how to do tricks like this.

This was inspired by the intro cutscene from Mega Man X3.

Peaches!

(β β˜†β β–½β β˜†β )

So, apparently, TM-Attraction: TGF is broken on Microsoft Edge. I haven't changed anything in the game, either.

Though, it still works on Opera GX, so just letting people know. Use different browsers if you're playing this.

Even more Uzi doodles! :3

For some reason, there's somehow a bug in Gandi IDE that adds a short silence at the beginning of your audio.

I didn't change anything to the sounds at all.

I'll release an update patch (v3.1) to fix this issue and another menu issue as well.

I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.

UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.

Also yeah, new scene.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

The 3rd entry's thumbnail is too bland, so I redid the whole thing.