Game
A Growing Challenge
6 years ago

Version 0.2.0 is out!


The first early acces is finally out!

It will most likely include a lot of (visual) bugs, but if I find them they will be fixed.

First a few things about the controls and a other information.

The game is made and tested with a resolution of 1920x1080, and I recommend this to be used, and else another resolution with aspect ratio 16:9. it should work with any resolution, however I do not know for sure how the game reacts to other resolutions, and it looks a lot worse for sure.

The menu is controlled with WASD or the arrom keys and ENTER to select. I'm not great with datastructures and menu and UI's in general, and I hope to improve this in the next update.

Controls:

WASD for movement
Left mouse button to shoot
E to interact.

Other useful information:

Not everything is clear in the game, so I'll explain some things.

When you switch your orb your levels do not get reset completely, Right now the level will decrease only by one when you switch your orb.

The magnet (which will enter your game at floor 15) is experimental and pretty unstable, however it's also not your biggest problem so it shouldn't matter to much.



0 comments

Loading...

Next up

Happy New Year everyone!

So I've been rewriting some of the code for the game to make it easier to edit, but I've also changed the explosion animation in a more proper one, not that it's great, but it's better.

I have updated the explosion animation one more time, it looks very good in-game

Unfortunatly, everything has to die

Helicopter

Ah, look at these little guys

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.