-Music loops at Main Menu and Game Over screen have been activated! (Yay, endless music!)
-A new puzzle zone that was forgotten has been added
-Now the space for the puzzles is bigger
-Improved opaque HUB
-Music transition problems solved
-Player physics improved
-Corrected sceneries for the new physics
-Now you can pick the apple up while still recovering from an attack
-Now shoots dissappear when they get out of camera. And they’re faster. Beware!
-Shooting button is now left shift
-Ones do no longer freak out when you step on them So sad, it was funny
Next up
art comission.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Just a Pico sprite
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Where is Spider-man?
Kill your enemies in the most brutal way in Blu! Demo available on @gamejolt
Pre-order the final version at http://blu-game.com/kickstarter
Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!
One of the ways for people to express their culture is through music. Today we bring the rhythm of the stage of Yerba Mate, your first challenge in the Library. Guardian of Lore hits on Steam on May 18th. Wishlist us now: https://steam.pm/app/1211740
Royal!Papaya










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