Game
Operation Man
10 years ago

Version 0.2.1 (6/1/2016 - 12:30)


-Music loops at Main Menu and Game Over screen have been activated! (Yay, endless music!)
-A new puzzle zone that was forgotten has been added
-Now the space for the puzzles is bigger
-Improved opaque HUB
-Music transition problems solved
-Player physics improved
-Corrected sceneries for the new physics
-Now you can pick the apple up while still recovering from an attack
-Now shoots dissappear when they get out of camera. And they’re faster. Beware!
-Shooting button is now left shift
-Ones do no longer freak out when you step on them So sad, it was funny



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

a drawing I did because I was bored😪. But I love how it turned out.😊

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

ooh yes..

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart