Game
Medieval Chess
4 years ago

Version 0.3 of Medieval Chess will feature generic piece animations. Because attacking is more straight forward than thinking how the attacked piece will be destroyed, the animations for piece breaking down will be added to version 0.4.




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I made a second pawn animation. It is similar to drawing the sword from the rock rather than it hovering on its own

Updated pawn animations. I made the hovering animation a bit more vivid and corrected the attack animation on the "wielded" variant

Hello everyone, this is the first update about the game's progress \ (•◡•) / ! I added a texture to the ground and gave it some bumps. Hope you like it !

Some people who tested the game said that after the pieces were spread out, they had problem distinguishing the two colors, so i tried adding an option to display the pieces' icon/name on top of them. An updated version of the game will be available soon!

Hello, here are the final models and textures for version 0.1. This means that it is time to begin the actual game assembly. The next post will be the video i promised, but after that, all posts will be in unity, where the game will spring into life :)

Due to university, progress is a lot slower than i thought it would be. Nevertheless, i managed to populate the battlefield with broken weapons, although it is not complete yet. Feel free to send any feedback on how it looks !

A WIP animation for pawns

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.