Game
Wrecked Building
13 years ago

Version - 0.3


The game need (and will obtain) a complete overhaul - later.
But first, some corrections on the most problematic issuses.


Changelog - 0.3

1) default controls reworked.
2) ghosts are now easier to see.
3) reworked some dialogues.


Explanations :

1) I though that the ‘Control’ menu would ‘solve’ this. Forgot that most people would want to play as fast as possible, and not bother with key binding.
2) The ‘dust trail’ is pretty visible on high end computer/screen … and can be easily missed in other case. I wasn’t completly happy with the current monster’s look anyway, so I reverted it to an earlier concept - simpler and more visible.
3) The hint “It can see your torchlight / It can ear you running” was a bit measleading : lots of people though thats the ghosts reacted ONLY to the torchligh / sprint.



0 comments

Loading...

Next up

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Explosive domino effect

Path of Kami, running around the shrine area

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

New Teasers!

Subscribe to technoblade

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Daldos Gameplay

I remade my main character, what do you think? :)