Game
Wrecked Building
12 years ago

Version - 0.3


The game need (and will obtain) a complete overhaul - later.
But first, some corrections on the most problematic issuses.


Changelog - 0.3

1) default controls reworked.
2) ghosts are now easier to see.
3) reworked some dialogues.


Explanations :

1) I though that the ‘Control’ menu would ‘solve’ this. Forgot that most people would want to play as fast as possible, and not bother with key binding.
2) The ‘dust trail’ is pretty visible on high end computer/screen … and can be easily missed in other case. I wasn’t completly happy with the current monster’s look anyway, so I reverted it to an earlier concept - simpler and more visible.
3) The hint “It can see your torchlight / It can ear you running” was a bit measleading : lots of people though thats the ghosts reacted ONLY to the torchligh / sprint.



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon