There have been multiple changes made to DIAREGNUM: Chrono Hunter since version 0.3.0, a lot of which so insignificant that I didn't bother to document. Regardless, here are some highlights of the update.
"The Molten Factory" has been added as World 2, thereby adding three more levels after the first boss.
Three new classes added: Bandit, Medic, and Ranger.
The Bandit can pillage shekels at the end of each level.
The Medic restores health upon clearing a level.
The Ranger is the most unique character, as their rifle requires reloading instead of cooling down.
Added Assist Mode and some new options such as displaying damage numbers or enabling/disabling blood decals.
Added New Game Plus.
Selling upgrades now refund 100% of the shekel cost. The maximum total upgrade level is increased to 120 (from 100).
Reworked the looping system and enemy difficulty scaling.
Added sound effects for an assortment of actions and events such as footsteps or dashing.
Reworked the White Death boss.
Tweaked the balancing of the existing classes.
Changed the Heavy's machine gun sound.
Revised tutorial strings.
Fixed some bugs.
Added more bugs to fix later on.
Disclaimer: I'm sorry that the Molten Factory boss is not yet done because of my tight school schedule. I can't really promise anything but do expect me to return by next year, for there will be a national holiday for me to continue working on the game.
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