Game
Village Monsters

4 years ago

Version 0.50.0 is out now! Plus Village Monsters is 10% off! Wow!


Hello Villagers!

When Village Monsters released on Steam it came with a 10% launch discount. I neglected to match this when I released it here on GameJolt, but with Black Friday coming up I figure what better time to rectify this mistake?

Village Monsters will remain 10% off on GameJolt until December 3rd! Grab it fast!

In addition to the "launch" discount I've also released version 0.50.0 into the wild. This is a major update that brings dozens of bug fixes, quality of life improvements, and much much more. Let's take a look at the full patch notes!

NEW

  • Something is causing villagers to suddenly misplace items. If you find a lost item you should return it to its owner for a nice relationship boost.

  • A large number of new villager conversations have been added to the game

  • Fish and Critter ratings now alter their price - the higher the rating, the higher the sell price

  • Tutorial Odd Jobs have been added to the game.

  • A new option has been added to make dialogue text instant

IMPROVED

  • Made the first attempt at re-balancing the economy. In general: individual items are worth a great deal more money, but you'll see fewer of them per day. For example, critters spawn less, it's harder to fish, and so on.

  • System Options (Music levels, sprint toggle preference, etc.) are now properly saved

  • Caught critters are now given a rating like fish

  • Doubled the rate in which you gain relationship points with villagers

  • The day and season of your save is now displayed under the Continue option

  • The dialogue box now fades away a bit slower when you walk away from the speaker, and fades up a bit faster when you walk back toward them

  • Notifications now trigger for additional actions (like giving away an item from your inventory) to make it clear something triggered

  • Stamina only decreases during the Attack phase of fishing. Bad attacks expend more stamina, while critical attacks are free

  • It now requires more stamina to clear weeds from overgrown garden plots

  • All available Odd Jobs are now listed at the Job Board. You can still only take one one job a day (for now)

  • Odd Jobs that have a timer will now give out partial rewards when the timer runs out

  • Certain Odd Jobs will stick around for a bit instead of changing out each day to give you a chance to take them

FIXED

  • Fixed issue where music levels would reset themselves when changing areas

  • Fixed crash related to checking Critter / Fish traps after loading your save

  • Fixed crash when placing a Critter trap

  • Fixed crash with the Weeding job

  • Fixed issue where mushroom plots would appear to "switch" on area transition

  • Fixed issue with trap visibility

  • Fixed issue with music sometimes changing to the wrong track on area transition

  • Fixed potential performance issue in Town Hall

  • Prevented occasional issue where you can act (and cause errors) as an Odd Job finished

  • Adjusted controller deadzone to prevent certain movement errors

  • Fixed notifications from spawning in strange spots

  • Stopped casting your fishing rod when fishing traps are equipped

  • Stopped controller rumble while fishing when a keyboard is being used

  • Fixed issue preventing a few fish types from spawning

  • Tweaked collision of a number of items to make them easier to pick up

  • Fixed a few issues related to foraged items spawning incorrectly

  • Cleaned up collision on Three Wall Island

  • Cleaned up collision on a number of external objects

  • Stopped fish from incorrectly stating you could eat them for stamina

  • Stopped Seaweed from appearing in freshwater

  • Fixed Komatoa collision in Overflow

  • Fixed collision issue in Baba's Bakery

  • Fixed issue with Odd Jobs not sending you back to the right place

  • Fixed flavor text issue for tamed critters

  • Fixed issue with "flavor critters" spawning in incorrect locations

  • Fixed occasional issue with teleporting home at end of day

  • Stopped critters from spawning when time is paused

  • Improved Odd Jobs in general to be less error prone

  • Usual misc. fixes, performance and stability improvements

  • Usual misc. typo corrections



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