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Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
Version 1.0.0 released
This is the main (stable) release.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Stuff
Devlog is coming once I draw the logo and create the game page.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.
Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.
The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).
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