Game
Breakfast for Doctor Dankworth
6 years ago

Version 0.9.0 released. It can be played through, but might be a little buggy.




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Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Version 1.0.0 released

This is the main (stable) release.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Stuff

Devlog is coming once I draw the logo and create the game page.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

I almost forgot to implement death. Well, here it is.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").