Game
Megaman X in Sonic Blasting Adventure
5 years ago

Version 2.5 (Pre-SAGE 2021) is here!


  • Widescreen resolution, without blur

  • Better dashing sprites for Zero

  • New title screen logo

  • New bullet sprites

  • Better backgrounds in the transition stage between Ancient Ruins and Robotnik's Hideout

I know, SAGE 2021 is gonna take a very long time, but this game needed some improvement first. Until then, more things will come!



1 comment

Loading...

Next up

Version 4.0 is finally here. Better late than never.

I have an announcement to make.

This guy finally has a name, Eryon. A name that defines his nature of an experiment.

It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.

Version 7 is here

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.

The Showdown

Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)