Game
Megaman X in Sonic Blasting Adventure
3 years ago

Version 4.1.1

- Fixed a Xbox controller issue - now you can use the d-pad normally

- Added a joystick test room.

- Wallkick bug fix

- Start button can be mapped now (pause still Enter for now)

- Fixed a insta kill wall bug in Ancient Ruins and Zero death




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"É, tá bom..."

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

I have an announcement to make.

This guy finally has a name, Eryon. A name that defines his nature of an experiment.

It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

The Final Update has been released.

More info in the article below.

The final update is coming.

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)