Game
Megaman X in Sonic Blasting Adventure


2 years ago

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.




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Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

The Final Update has been released.

More info in the article below.

New update.

- Spanish Language added;

- Few script improvements;

- Reduced space between the hud digits (EDIT: Added an extra digit to the minute counter from 0-9, now 00 to 09;

Legacy version will receive these updates as well. (EDIT: It's updated now)

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Did you know you could do this?

Se bem que hoje em dia ele não tem mais sangue nos olhos, só a conjuntivite mesmo.

SOCORRO NALDO