
The latest demo for Village Monsters, Alpha 1.06, is now out and ready to download.
This is the final demo release of the Kickstarter campaign and contains a time shift to the Early Fall, even more fixes & improvements, and some secrets to find.
There are only 48 hours left in the campaign. Please consider backing it and help bring Village Monsters to life!
Here are the full patch notes:
(MAJOR) NEW: The town has been temporarily transported to Early Fall to celebrate this spooky month
(MAJOR) NEW: A new glitch power, Buzzsaw Bug Net, has been added
While the net is your active tool, enter stalk mode (hold C) then hit X (B button if on gamepad)NEW: Many mysterious jack-o-lanterns and other spooky decor have been spotted around town, and much of the vegetation has been recolored as well
NEW: Bats now fly around at night
NEW: A new visitor, the Barrel Devil, has been added somewhere
NEW: A new title screen has been added to the game
NEW: The night song just got a whole lot more spooky
NEW: Upon starting the game you’ll be randomly assigned 1 of 6 different appearances
IMPROVED: The Compendium has been renamed to the Journal
IMPROVED: The journal has been resized and its graphics improved
IMPROVED: Several creatures now have “desired objects” that they will move to if they exist on the map
IMPROVED: Some creatures without behavior scripts now have new behaviors
IMPROVED: Clear days are now more common, and extreme weather - like thunderstorms & hail - are more rare
IMPROVED: Time now passes a little slower
IMPROVED: Item cards are now properly placed over for-sale items
(MAJOR) FIXED: A crash related to minimizing the game during certain daylight filters has been fixed
FIXED: It’s no longer possible to walk on water in the crossroads
FIXED: The pixie postlady no longer has placeholder idle text
FIXED: Bed collision / layering is a whole lot less weird
FIXED: The collision box for Lindwyrm has been adjusted
FIXED: The item card for merchant items and furniture now properly disappears after an item is bought
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