[VOD] The FUTURE of Pocket Fighter EX - LIVE Game Dev!
> https://youtu.be/JAbaURhdJQc
> https://odysee.com/@GameDevScrubs:b/GameDevScrubs_LIVE_2022_05_17
Next up
Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)
Unreal Tip: I just found out that while dragging an exec line, press 'R' and it will drop a redirect node for you!
I am an excessive user of redirect nodes so this is bliss for me 🤣 #UnrealEngine #UnrealEngine5 #gamedev #gamedevelopment
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!
#ryu #streetfighter #streetfighter6    #pixelart
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