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5 months ago

Waaay better. Also, wriggly physics hair! She'll get an idle animation and even wrigglier hair eventually, but now I've fixed all the rendering bugs and remembered how to animate, maybe it's time to start adding content... can't avoid it forever, right?




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I used to be ok at this but now I kind of suck. They really should make it so skills don't degrade over time and we can put them in a box and never think about them again for half a decade with no consequences. #pixelart #gamedev #GIMP

Oh no... time has accidentally happened. Again. And now I have to totally restart the art direction because my style is more like this and not really anything like the sprite I drew so now I kind of hate it.

Presenting as promised... one sprite! This is the first time I ever felt like I got the top-down angle right, so I'm feeling pretty pleased with myself. Now I get to do the fun part!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Aaand... tadaaaa! Scene changes, plus saving and loading from JSON!! Need to fix the glitchy player animations (and my save/load functions are pretty hacky rn), but it's 2 more steps closer! #pixelart #vectorart #MonoGame #XNA #Spine #Esoteric #CSharp

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

A menu! And a screen transition!! (that only works when loading files rn..) This all took way too long. But it does look cool!! Now let's see if I can do story time without writing an entire autobiography...

Finally! an asset for this actual game instead of an old, unrelated one! I kind of hate it she keeps going momentarily bald, and how have I made her legs so weird, and I really need to make it transition nicer between directions... but it's a start!

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Aaand I went with something totally different Of course! Next - actual sprites, probably.