I’ve decided to make a sort of weekly series (so every saturday) to announce what’s new, know that there might be times where i won’t be able to keep up with that schedule
Devlog starts here :
Current state of the demo :
Progress % : 45%
Dev note : Progress is smooth and going well, will have to go back to some previous parts to touch them up a bit
: Environment
As mentionned in another post (and from the current screenshots) and i planning on REALLY improving the mapping, and this has been going really good, all the maps looks alive, fresh, and actually good (even though i know a few more tricks to make them look even more alive )
2. : Village
The village is probably one of the biggest changes if we are comparing it to the old game, instead of being used story wise, it’ll be used for- everything! Shops, discovering secret lore, quests, ect!
The current version is pretty barebones only having houses that the player can’t interact with and a few shops that haven’t been programmed yet, but it looks better than ever!
Accessing the village has also changed, the underground area is now bigger and it contains the first puzzle that the players will have to go through to unlock a door, to then exit out from the BACK of the village.
Anyways! That's all i have to share for this first devlog, i hope that you've enjoyed reading through it! :D
-Buu
#rpg #adventure #action #puzzles #strategy #rpgmaker #mz #textgame #textadventure
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