Game
Slendytubbies (Classic) Remake
3 years ago

We got to 0.4.6!

This update is a minor one sadly

Change Log:

-Added VSync Toggle

-Added Target Framerate (Ignored if VSync is on)

-Added some UI to the Settings

What to expect:

-Toggable Filters

-Maps from other ST games

-More Polish

Have a nice day! :)


7
4
3
3
3
2
2
1
1
1


2 comments

Loading...

Next up

At least until around mid summer or so I'm pausing this project, I'm pretty busy with life for now and when things slow down I'll continue this, I've been re-coding Tinky Winky and it's been a bit tough.

I got myself an "old" system, but it doesn't have a battery and 3DSs need batteries to boot, that means no O3DS support for now, maybe I'll release my N3DS prototype, but unitl I get my hands on a 3DS battery, this project will be paused

Heyo! I'm releasing a Demo to show what I've been working on and how 0.6 has been evolving so far. I added a bunch of stuff, some more apparent than others so be on the lookout for new content, details and secrets!

Mac and Linux support coming soon!

Guess what's cookin'!

Second chances are hard to come by, you know?

I got a "playable" build that I'm gonna distribute in private for testing and the outcome will determine if I can assure that I can get a demo out for summer, I probably could, but I wanna make sure it works in every system

I went ahead and made some visual changes to all of the Tubbie's materials, I did it mainly to stay close to the source material, since some of my materials were wrong.

Anyways, the updated 0.6 Demo is out already, have a nice day everyone!

I got more progress to show and maybe a .cia prototype to share, but that'll be for tomorrow as I need some sleep.

Too much headbutting the wall when stuff don't work

Take a screenshot to compensate for the wait.

Why should things that are not real cast a shadow?