Game
A Day In The Life

6 years ago

We're map making once more! currently we have a small layout for the demo farm and with that we want to get a small woodland area and perhaps a little bit of town all ready for testing.




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Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Finally, you can sell the fruits/veg of your labour. :)

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.