Game
A Day In The Life

5 years ago

We're working through the games main map trying to plan out where everything is going to go, and more importantly what the heck we are going to put in the bottom right!




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Buttons ver 2- jumpscare Test

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Finally, you can sell the fruits/veg of your labour. :)

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Buttons jump scare test shot