Game
A Day In The Life

5 years ago

We're working through the games main map trying to plan out where everything is going to go, and more importantly what the heck we are going to put in the bottom right!




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Buttons jump scare test shot

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

(Mines and menus preview build)

Available for testing now

Buttons ver 2- jumpscare Test

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Finally, you can sell the fruits/veg of your labour. :)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Character customization: How and why bother? (expand)