Game
A Day In The Life

6 years ago

We're working through the games main map trying to plan out where everything is going to go, and more importantly what the heck we are going to put in the bottom right!




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Finally, you can sell the fruits/veg of your labour. :)

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons jump scare test shot

Character customization: How and why bother? (expand)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons ver 2- jumpscare Test

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.