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The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!
This is the new resource management of The Bunker, finally running under GODOT!!! We've been porting the game for one week already and it's looking better than ever. more stable, more visually appealing and with shaders that will make it look great.
The exploration mode in The Bunker is totally crazy!! The survival narrative experience now is also an adventure horror experience when you need to go out the bunker for looting. We are putting all sort of crazy stories into this part! Join our Discord!
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
Due to the limitations in Renpy for deep mechanics with popups or events, we're thinking on migrating the game before building the rest of changes to ge for a final version with more mechanics and events. What do you suggest? Gamemaker? Godot? Other?
This week's Fan Art Friday celebrates Bendy because Bendy and the Dark Revival turns 3 on November 15! Accept the quest in your quest log to get started.
Creating a highly narrative experience is really tough. We have created a graph to see all the interconections between the different conversations and paths you can have. Flags, dependencies and alternative narrations can be seen here!!
We have completed the first alpha version for the NeoWiz Quest. You can watch here the full gameplay video. When we're ready we'll release the demo version to the public so you all can play it and enjoy it. Now, wish us luck in the Neowiz Quest! #neowiz
Happy Halloween! Today's prompt is Pumpkin! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
This is our own conversations editor. With this we can test all the conversations in The Bunker, and edit them online, create multiple threads and branching in the different stories that will happen during the game and set character's sprite.















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