Continuing on from yesterdays developments which bought consistent crops to the game comes the weather system. Now with seasons! pretty much the only reason for getting these ready was so that weather and season could be taken into account when writting the processing method that will read and edit all crops while the player sleeps. Stay tuned for video of crops in action.
Next up
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Finally, you can sell the fruits/veg of your labour. :)
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Buttons ver 2- jumpscare Test
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
(Mines and menus preview build)
Available for testing now
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.












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