11 months ago

#WednesdayWIP

I will tell you what was done in all that time and what will be done from now on.


𝚄𝚙𝚍𝚊𝚝𝚎𝚜

  1. "New game" button configured

  2. "Continue" button configured

  3. Semi-configured "options" button (language, manual, extras and achievements are not configured at the moment)

  4. The first morning was semi-complete (lack of dialog setup)

  5. Sound system has been set up

  6. Dev Page has been finalized

  7. Scene change system has been set up

In progress

  • Model of the rooms in the house

  • "Test" dialogue

  • Protagonist model

  • Animatronics model

  • Interactive furniture model

  • First achievements

  • Adding phrases to the loading screen

  • Fixes crashes caused by engine update

Report

As the game is being made primarily in the mobile version (since I don't have a PC) the game needs to have very few triangles to be able to run (more specifically, a maximum of 20,000 triangles). Because of this, I thought it best to give up on the idea of a freeroom game because to make a game like that, I would need to use a very large amount of triangles, so the devices wouldn't work.

Because of this, I will have to redesign several things so that the game is still good (including, unfortunately, the animatronics mechanics).

I'm sorry if this disappoints some of you, I promise I'll try my best to make this game good... ):



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