Hello everyone, it's been a long time since there was an update so I decided to finish the game. Today's update doesn't add content but fixes and improves the code, which was a bit old.
Changelog (v0.96):
-Most of the code has been improved (it will be easier to make updates)
-Added animations to the menu
-Lobby improved
-Lefty has been fixed (Guard didn't see it and anti-camp didn't work on it)
-Fixed the sound of the animatronic moving when you use the scanner
-Fixed a few small bugs
If you find any bugs please contact me on discord
Discord: https://discord.gg/6zscZHvt8B
Next up
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Levels' maps.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
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