Hello everyone, it's been a long time since there was an update so I decided to finish the game. Today's update doesn't add content but fixes and improves the code, which was a bit old.
Changelog (v0.96):
-Most of the code has been improved (it will be easier to make updates)
-Added animations to the menu
-Lobby improved
-Lefty has been fixed (Guard didn't see it and anti-camp didn't work on it)
-Fixed the sound of the animatronic moving when you use the scanner
-Fixed a few small bugs
If you find any bugs please contact me on discord
Discord: https://discord.gg/6zscZHvt8B
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Have a good Boi
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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