Next up
the movement script isn't right, but the camera's working!
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
walking animation done ;P
working on an spinning arm that'll hold a cube and yeet it out of existance
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
he looking like a lizard
working on some low-poly character rigging:
trying to make a jump script, forgot to implement gravity :0
making a humanoid, today
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